The Value of Games in Education
John is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. Romero has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment, Loot Drop which celebrated its 5th anniversary in 2015, and most recently Romero Games. He is considered to be among the world’s top game designers, and his products have won well over 100 awards. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. Romero co-owns Romero Games and is at work on a new first-person shooter, a genre he pioneered.
Combine games, connected devices, and education, and you have the future. In this talk, John will reveal the interesting and surprising six-year arc of an educational MMO turned iOS app and talks about this crucial intersection, ways to make it work, and provides examples of how it’s presently working.